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Logic Quest: Algorithms for Kids – Logic, Coding & Computational Thinking Activity Book for Ages 8–12

200.00

Turn problem-solving into an adventure!

Logic Quest: Algorithms for Kids is a fun, screen-free activity workbook that introduces children ages 8–12 to logic, algorithms, computational thinking, searching, sorting, loops, debugging, decision-making, navigation, game logic, and responsible AI thinking.

Packed with puzzles, missions, challenges, and story-based activities, children learn to think like programmers before learning to code.

Category:

Think. Test. Debug. Solve.

What if children could learn the ideas behind computer programming before writing a single line of code?

Logic Quest: Algorithms for Kids turns computational thinking into an exciting adventure filled with robots, puzzles, missions, mazes, logic challenges, searching games, route-planning problems, and algorithmic mysteries.

Designed especially for children ages 8–12, this large-format workbook teaches the thinking skills behind coding and computer science using simple explanations and hands-on, mostly screen-free activities.

Children join Algo, Lumi, Dot, and Bug as they travel through Logic Forest, Algorithm City, Search & Sort Station, Efficiency Mountain, the Real-World Network, and finally the Algorithm Championship.

Along the way, young learners discover how computers—and great problem solvers—break difficult problems into manageable steps.

What Children Will Learn

The book introduces important computational-thinking concepts including:

  • Logic and logical reasoning
  • Pattern recognition
  • Decomposition
  • Abstraction
  • TRUE and FALSE statements
  • AND, OR and NOT
  • IF and IF–ELSE decisions
  • Algorithms and sequences
  • Loops and nested loops
  • Variables and counters
  • Stopping conditions
  • Flowcharts
  • Pseudocode
  • Linear search
  • Binary search
  • Sorting algorithms
  • Nodes, edges and networks
  • Shortest-path thinking
  • Algorithm efficiency
  • Divide-and-conquer
  • Greedy algorithms
  • Debugging
  • Test cases and edge cases
  • Game-state logic
  • Navigation algorithms
  • Recommendation systems
  • Feedback loops
  • Algorithmic bias and fairness
  • Responsible algorithm design

More Than a Coding Book

This is not a book that asks children to memorise programming syntax.

Instead, children first learn how to think logically and design solutions.

They practise questions such as:

What is the real problem?

Can I break it into smaller pieces?

Is there a pattern?

Which instructions repeat?

When should the algorithm stop?

Can I find the answer faster?

Can I improve this solution?

What could go wrong?

Is this algorithm fair?

These are foundational skills that transfer naturally to Scratch, Python, robotics, AI, mathematics, game design, and future STEM learning.

Packed With Activities

Children will encounter:

  • Logic puzzles
  • Mazes
  • Pattern challenges
  • Algorithm tracing
  • Debugging exercises
  • Flowchart activities
  • Searching games
  • Sorting challenges
  • Route-planning puzzles
  • Optimisation problems
  • Decision trees
  • Greedy-strategy experiments
  • Recommendation-system activities
  • Responsible-AI discussions
  • Open-ended design missions

Difficulty gradually increases from simple Explorer Challenges to advanced Supercomputer Challenges.

The Algorithm Championship

At the end of the book, children combine everything they have learned through seven large missions including:

  • Escape from Robot Island
  • The Lost Library Book
  • The Birthday Party Disaster
  • The Maze Courier
  • Save the Game World
  • Recommendation Rescue
  • The Fair School Club

The final challenge asks children to design, test, debug, improve, and explain an algorithm of their own.

Designed for Independent or Guided Learning

Perfect for:

  • Home learning
  • STEM education
  • Coding clubs
  • Computer classes
  • School enrichment
  • Logic practice
  • Homeschooling
  • Library programmes
  • Holiday activities
  • Gifted learners
  • Beginners preparing for coding

Parents and teachers also receive guidance for turning activities into discussions, classroom exercises, and real-world experiments.

No Computer Required

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